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Text File  |  1995-01-07  |  8KB  |  121 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. IMP                          16.90         DEAF/AMBUSH                   4 
  8. IMP                          29.57         DEAF/AMBUSHMEDIUM_AND_HARD    7 
  9. FLYSKULL                     15.21         DEAF/AMBUSHHARD_ONLY          6 
  10. CACODEMON                    23.65                                       2 
  11. CACODEMON                    94.61         MEDIUM_AND_HARD               8 
  12. CACODEMON                    94.61         HARD_ONLY                     8 
  13. MEDIKIT                      15.32                                       17 
  14. BARON                        12.67         DEAF/AMBUSH                   1L 
  15. SUPERSHOTGUN                  0.90         DEAF/AMBUSH                   1 
  16. SHELLS                        0.45         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  17. SHELLBOX                      0.45         DEAF/AMBUSHEASY_ONLY          1 
  18. SHELLBOX                      0.45         DEAF/AMBUSH                   1 
  19. CHAINGUNNER                  19.01         DEAF/AMBUSH                   3 
  20. CHAINGUNNER                  50.69         DEAF/AMBUSHMEDIUM_AND_HARD    8 
  21. IMP                          25.35         DEAF/AMBUSHHARD_ONLY          6 
  22. FLYSKULL                      7.61         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  23. CHAINGUNNER                   6.34         DEAF/AMBUSHHARD_ONLY          1 
  24. CHAINGUNNER                  12.67         MEDIUM_AND_HARD               2 
  25. SERGEANT                      4.22         MEDIUM_AND_HARD               1 
  26. LAUNCHER                      0.90                                       1 
  27. ROCKET                        0.68                                       3 
  28. ROCKETS                       6.76                                       5 
  29. SHELLBOX                      2.25                                       5 
  30. SHELLS                        7.66                                       17 
  31. POTION                       15.77                                      ;35 ;This item is inocuous 
  32. HELMET                        9.46                                      ;21 ;This item is inocuous 
  33. BARREL                       20.28                                       ;8 
  34. BARMOR                        1.35                                       1 
  35. STIMPAK                       2.70                                       6 
  36. STIMPAK                       0.90         EASY_AND_MEDIUM               2 
  37. STIMPAK                       0.90         EASY_ONLY                     2 
  38. SHELLS                        0.45         EASY_AND_MEDIUM               1 
  39. MANCUBUS                     24.64         MEDIUM_AND_HARD               1L 
  40. PLASMA                        0.90                                       1 
  41. ENERCELL                      0.68                                       1 
  42. CELLPACK                      0.90                                       1 
  43. FLYSKULL                      2.54                                       1 
  44. FLYSKULL                     25.35         MEDIUM_AND_HARD               10 
  45. FLYSKULL                     22.82         HARD_ONLY                     9 
  46. SERGEANT                      4.22         DEAF/AMBUSH                   1 
  47. SPECTRE                       9.71         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  48. BARREL                        7.61         DEAF/AMBUSH                   ;3 
  49. CACODEMON                    35.48         DEAF/AMBUSH                   3 
  50. CACODEMON                    23.65         MEDIUM_ONLY                   2 
  51. MANCUBUS                     24.64         HARD_ONLY                     1L 
  52. CACODEMON                    11.83         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  53. CACODEMON                    11.83         DEAF/AMBUSHHARD_ONLY          1 
  54. BLUEBALL                      0.68                                       1 
  55. CHAINGUN                      1.35                                       1 
  56. BULLETS                       5.41                                       6 
  57. INVISO                        0.90                                       1 
  58. IMP                           8.45                                       2 
  59. IMP                          16.90         MEDIUM_AND_HARD               4 
  60. IMP                          16.90         HARD_ONLY                     4 
  61. GARMOR                        1.35                                       1 
  62. MANCUBUS                     24.64                                       1L 
  63. MEDIKIT                       0.90         EASY_AND_MEDIUM               1 
  64. MEDIKIT                       0.90         EASY_ONLY                     1 
  65. BACKPACK                      0.90                                       1 
  66. BFG9000                       1.80         MULTIPLAYER                   1L 
  67. ENERCELL                      0.68         MULTIPLAYER                   1 
  68. ROCKETS                       1.35         MEDIUM_AND_HARD               1 
  69. BARON                        12.67         MEDIUM_AND_HARD               1L 
  70. CYBORG                       37.16         MULTIPLAYER                   1L 
  71. ;                                            
  72. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  73. ;                                            
  74. ; At run-time this value is used to adjust the
  75. ; Max#of variable based on the population of
  76. ; the level being modified.  Using the strict 
  77. ; standard requires that one or more of the   
  78. ; items in the list above not have a specified
  79. ; maximum number of objects.                  
  80. ;                                              
  81. PER    254   ;Strict standard for exact placement 
  82. ;PER    215   ;Lowered Standard for easy placement
  83. ;                                            
  84. ; Deleting any of the PRESERVE lines will mean that
  85. ; the objects will not be taken from the original  
  86. ; level.  You will have to supply your own above. 
  87. ;                                            
  88. PRESERVE    PILLARS                          
  89. PRESERVE    LAMPS                            
  90. ;                                            
  91. ; THRESHOLD determines what a MEGA-GOODIE is.  
  92. ; MEGA-GOODIES are used to make the level fair 
  93. ; if the generator places a lot of enemies in  
  94. ; the level.                                   
  95. ;                                              
  96. THRESHOLD    75                                  
  97. ;                                              
  98. ; I.Q. Determines how intelligently the program  
  99. ; places objects in the effort to defeat you.   
  100. ; 250 is the default if it is not specified here. 
  101. ;                                              
  102. I.Q.    250                                 
  103. ;                                              
  104. ; EVEN sets the point at which the program must begin 
  105. ; placing MEGA-GOODIES into the level, on the   
  106. ; basis of the hardest difficulty rating.          
  107. ; The MEGA-GOODIES give you a fighting chance,  
  108. ; setting the value lower or <500 will increase the number
  109. ; of MEGA-GOODIES available to you in a the level. 
  110. EVEN    500                                 
  111. ;                                              
  112. ; If SPREAD is not set to a low value then
  113. ; a given sector may accumulate too many objects 
  114. ; this often makes the level impossible to finish
  115. ; or just ugly-looking.  Setting the value too low
  116. ; could make it difficult to place objects within
  117. ; a given wad file.
  118. ;                  
  119. SPREAD    15                                  
  120. ;                                              
  121.